After a sequence of disasters in the early 21st century which preceded a world wide conflict, the remaining survivors were given two options: Accept ID chip implants and live under highly controlled (but secure), megacities under Alliance supervision, or become outcasts in the mass desolation.
A large number of people who begged and pleaded for the security of these newly built, pristine megacities were rejected on account of their genetic makeup, psychological imprint, or threat level to the current government.
This mix of hardened criminals and undesirable souls make up for the bulk of the populace now known as the "Nomads" or "Outsiders", who make a living by stealing the meager belongings of others.
Occasionally groups of Nomads will band together and attempt to break into Alliance controlled territory. When this occurs, groups of Alliance "purge" squads eliminate the threat and strike deep into Outsider controlled territory.
The threat of roaming hordes of Nomads make a perfect scare tactic for the Alliance to convince the populace into accepting total dictatorship.
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